Omen: Fires in the East
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
John Clowdus |
| Publisher | Kolossal Games |
| Players | 2 |
| Playing Time | 30 mins |
| Suggested Age | 12 and up |
| Expansions |
Omen: Gifts of the Gods Omen: Tales of the Ancients Omen: Champions of the Nile |
In Omen: Fires in the East, players compete to control Persian and Phoenician cities in order to rule over the land. The game introduces new mechanisms and new unit types, including sphinxes and merchants.
Omen: Fires in the East is a stand-alone expansion in the Omen line and is a two-player card game that features two distinct game modes: standard and draft. The standard game has players drawing cards from a collective deck, and accessing cards from a collective discard pile. The draft game allows players access to their favorite units, with each player drafting his own deck to play the game with.
Players take turns placing units into one of three cities on the table. When one player has three or more units in a single city at the start of their turn, or there is a total of five units in any city, a battle is fought. The side with the most power wins the city and claims a reward. Play continues until all rewards from all but one city have been completely claimed. Points are scored for the rewards claimed, and the player with the highest score wins.
