DrunkQuest
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Athena Cagle Jasn Painter |
| Publisher | Loot Corps |
| Players | 3-6 |
| Playtime | 20 mins |
| Suggested Age | 21 and up |
| Expansion | Drunk Quest: 90 Proof Seas |
DrunkQuest is a fantasy-based card game with fast-paced gameplay and a sense of encouraged competition – and drinking.
The object of DrunkQuest is to level up to 6. In order to do that players must defeat monsters in Drunk Combat! Each monster has a drink value that must be taken in order to defeat it. But it's not easy when other players are trying to stop you from defeating your monster while trying to defeat their own.
At the start of the game players are given a Hero class such as a wizard or warrior and also a Realm card which signifies where the hero is from. These cards offer permanent bonuses and actions throughout the entire game.
Players are then given five treasure cards. These cards do a lot of things. From giving a player a permanent bonus in the form of weapons and gear. To making it more difficult for other players to defeat their monsters by adding drinks to it or removing its rewards or even just stealing the monster for yourself.
Each monster defeated grants a level unless otherwise changed by a treasure card. The first player to reach level 6 wins!
