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Gigamic  |  SKU: GBDEK-EN

Slide

$21.95 CAD Regular price $22.95 CAD
4% off
Shipping calculated at checkout.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Claude Clément Designer
  • 2–6 PlayersBest: 5
  • 15 min Play time
  • 7 and up Age
  • ★ 6.4/ 10 BGG rating
  • #4768 BGG rank
Complexity Light · 1.2 / 5
Game data from BoardGameGeek (opens in a new tab)


In Slide, you need to arrange the numbered cards, aiming to score as few points as possible. But watch out, you’ll need to keep an eye on your opponents and be one step ahead to win the game!

Setup: Shuffle and deal 16 cards,face down, to each player.
Arrange your cards into a 4 by 4 square. This is your grid.
Return any remaining cards to the box.
Decide who will play first and give them the First Player token.

Playing the game: Slide is played over 16 rounds. The game ends when all cards have been revealed and played.
Each round, players choose any face-down card from their grid and turns it face-up, in the middle of the table, at the same time.
Starting with the first player and continuing clockwise, each player chooses one of the cards from the middle of the table and places it in their grid.
To place a card in your grid, push (slide) the card into a row or column to fillan empty space and rebuild the 4 by 4 grid. You cannot slide cards diagonally.
You cannot place a card directly into an empty slot.
The First Player counter passes to the player on the left and a new round begins.
When every card has been turned over, count up the scores.

End of the game: All orthogonally adjacent cards with the same number cancel each other out and are removed from the game.
Each player counts up the values of the remaining cards in their grid. The player
with the lowest score wins the game.
In case of a tie, the tied players count up the number of cards remaining in their grid. The player with the fewest cards in their grid wins. If the game is still tied,
those players share the victory.

—description from the publisher

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