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Mayfair Games  |  SKU: 100140
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Automobile

$39.95 CAD
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Game details

  • Martin Wallace Designer
  • 3–5 PlayersBest: 5
  • 120 min Play time
  • 12 and up Age
  • ★ 7.3/ 10 BGG rating
  • #765 BGG rank
Complexity Heavier · 3.5 / 5

Awards & honors

  • 2009 Golden Geek Best Gamers' Board Game Nominee
  • 2009 International Gamers Awards - General Strategy; Multi-player Nominee
View all honors (7)
  • 2009 Golden Geek Best Gamers' Board Game Nominee
  • 2009 International Gamers Awards - General Strategy; Multi-player Nominee
  • 2009 Jogo do Ano Nominee
  • 2009 Meeples Choice Award Nominee
  • 2010 JoTa Best Heavy Board Game Critic Award
  • 2010 JoTa Best Heavy Board Game Nominee
  • 2011 Origins Awards Best Boardgame Nominee
Game data from BoardGameGeek (opens in a new tab)


Automobile
 is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there.

Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others some what related to their actual business history.

As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology.

To get money, you need to build cars with your factories, but if you build more than there is demand theylose not only the money spend to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win.

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