The Guild of Merchant Explorers
The Guild of Merchant Explorers is backordered and will ship as soon as it is back in stock.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Matthew Dunstan, Brett J. Gilbert Designer
- 1–4 PlayersBest: 2, 3Solo OK
- 45 min Play time
- 14 and up Age
- ★ 7.6/ 10 BGG rating
- #360 BGG rank
Awards & honors
- 2022 Golden Geek Medium Game of the Year Nominee
- 2022 Meeples Choice Award Nominee
View all honors (7)
- 2022 Golden Geek Medium Game of the Year Nominee
- 2022 Meeples Choice Award Nominee
- 2023 American Tabletop Strategy Games Recommended
- 2023 Bulgarian Board Game Awards International Game of the Year Nominee
- 2023 Bulgarian Board Game Awards International Game of the Year Winner
- 2023 Lys Initié Nominee
- 2024 Kennerspiel des Jahres Nominee
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In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of six different maps, and the game is designed so that you can play remotely with one or more copies.
Payment & Security
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