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Eagle-Gryphon Games  |  SKU: 101366

Musketeers: Set Up Box Edition

$8.95 CAD Regular price $12.95 CAD
31% off
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Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
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from $175
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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Franz Josef Lamminger Designer
  • 2–4 PlayersBest: 4
  • 20–40 min Play time
  • 8 and up Age
  • ★ 6.1/ 10 BGG rating
  • #10405 BGG rank
Complexity Light · 1.1 / 5

Awards & honors

  • 1991 Fairplay À la carte Runner-up
View all honors (1)
  • 1991 Fairplay À la carte Runner-up
Game data from BoardGameGeek (opens in a new tab)


From the rules overview: "In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded gems. Those who fail will be sent to prison and will remain empty handed."

Setup: remove some specific cards depending on the number of players. Shuffle and place all Guard cards in the center, along with the Gem and Prison cards. Shuffle the Musketeer cards and deal 12 each.

Play: players select 3 cards to place face down; these are their potential rewards (Pay cards) this fight. Reveal the top Guard. Players simultaneously select a card, then reveal. If the sum is lower than the Guard strength, the player playing the lowest card places a Prison card on one of his Pay cards. Otherwise, the player with the highest card either places a Gem card on one of his Pay cards, or returns one of his Prison cards to the center. If center area doesn't have a card you need, take it from another player. If all you have 3 Prison cards, your played card doesn't add to the other players' cards.

The round ends after 9 fights. Players earn silver for their Pay cards, doubled if a Gem is on top and reduced to 0 if a Prison is on top. The player with the most coins wins. Alternatively, keep playing rounds till someone gets 100 or more points, and the player with the most points wins.

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