Use Up All Your Sick Days *PRE-ORDER*
Game details
- Designer Dylan Coyle
- Players 1–6
- Play time 10–20min
- Age 6+
- BGG rating ★ 6.8/ 10
- BGG rank #20537
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Dylan Coyle |
| Publisher | Charming Games Collective |
| Players | 1-6 |
| Playtime | 10-20 mins |
| Suggested Age | 6 and up |
ETA Q4 2026
Work on a day like today? No way. Time to call in sick. Hopefully no one else had the same idea. It's a hilarious climbing shedding game fun for the whole family!
Use Up All Your Sick Days is simple. There is no turn order and you need to play a card with the next day or same worker currently on top of the discard pile. But if go to play at the same time as someone else, you both leave the card and draw a 2 cards as a punishment. (You also can't play after yourself, and you could play a card face down as a doctor's note, making it wild.)
Play all your cards to lose a tired worker token and draw back to 7 cards. The first half of the players to get rid of their tired worker tokens win!
Solo/co-op rules are for 1-6 players and are much more puzzly! You play HR organizing the worker's schedule. Co-op limits communication, but you you can spend pizza tokens to flag where you want to play later. Solo has cozy mode with no automa and challenging mode with an easy to run automa.
—description from the publisher
