Wendake: New Allies (Import)
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Description
Description
| Designers |
P.S. Martensen Danilo Sabia |
| Publisher | Placentia Games |
| Players | 1-4 |
| Playing Time | 60-120 mins |
| Suggested Age | 14 and up |
| Expansion For | Wendake |
| Accessory | The Dicetroyers - Wendake + New Allies Expansion (Italy Import) |
Year 1756: French and English armies are arriving in the Great Lakes area. Forming commercial and military alliances with them could be very useful to help your nation prosper!
Thanks to the new turn cards and the new alliance action in Wendake: New Allies, you can:
Take advantage of the French and English patrols to consolidate your influence in the territories.
Use your canoes to trade pelts and obtain precious rifles.
Use rifles to gain victory points — or to activate special effects!
Can you take advantage of the European presence in your territories better than your rivals?
Wendake: New Allies introduces new mechanisms in the base game. Now, you will use your fourth tribe marker to select a turn card in addition to the choice of turn order for next round. Turn cards allow you to perform powerful effect and also to take the new alliance action, which allows you to choose whether to ally with the French or English army, and to call for their help to control the territories in game, or to trade your pelts to obtain their rifles.
You can use rifles to claim new turtle tiles or to activate the most powerful turn cards.
In addition to this, Event cards are added to the Solitare play to make it more challenging!
