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Dan Verssen Games (DVG)  |  SKU: 44296950349875

Vikings: Become the Legend

$59.95 CAD
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Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
ON, QC
from $175
MB, SK
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AB, BC, NB, NS
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NT, NU, YT
No free shipping, $23.95 flat

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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • COL Wayne Appleby Designer
  • 1–2 PlayersBest: 1, 2Solo OK
  • 30–60 min Play time
  • 14 and up Age
  • ★ 5.8/ 10 BGG rating
Game data from BoardGameGeek (opens in a new tab)


The Vikings, Become the Legend core game is a competitive solo to two player wealth building game. Each game turn clans competing to settle, develop their settlements and earn resources.

A key part of the game is planning and then successfully executing your actions. You decide when to build and what to build from warriors to ships and settlement structures. You decide where to send your Raiding or Long Ships and when & how to “Trade”, “Raid & Pillage” or “Raid & Settle” with each of these ships and their warriors. The opposing clans may also be your targets from time to time. But, use this option with caution, a blood feud does neither clan much good.

Battles are fought using the Battle Board. Raid Cards and the Attacking and Defending forces. Are placed on the board and the number of attacking rounds determined. Raid cards are simultaneously declared for the battle then unique battle dice are rolled to determine casualties. Shields defend, archers are resolved followed by berserkers (double axes) and then single axe-men.

As a solitaire war game, the game system "A.I." called “Automa” handles an enemy clan which may thwart or interfere with your mission plans. You will have to respond to the unexpected events and resistance within your new settlements. When you incorporate one or more expansions you may choose to have more than one Automa opponent and or multiple live opponents.

The game ends when one player has 15 Silver on the Silver Tracker and has in play three settlements, one with a Market, one with a Ring Fort and one with a Mead Hall. Clan leaders then score their achievements with the high point total winning the game.

—description from the publisher

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