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Rio Grande Games  |  SKU: RIO627

Twisty Tracks

$17.95 CAD Regular price $41.95 CAD
57% off
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Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
ON, QC
from $175
MB, SK
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AB, BC, NB, NS
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No free shipping, $23.95 flat

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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Jeffrey D. Allers Designer
  • 1–4 PlayersBest: 1, 2, 3, 4Solo OK
  • 15–30 min Play time
  • 8 and up Age
  • ★ 6.6/ 10 BGG rating
  • #11876 BGG rank
Complexity Light · 1.7 / 5
Game data from BoardGameGeek (opens in a new tab)


Some people just want to get from point A to point B. For others, the journey is the destination. In Twisty Tracks, players are rewarded for both long journeys and arrival at point B — assuming not too many others arrived there first.

Each player has their own playing area that consists of a cardboard frame that depicts stations, loops of train track, and four train depots. Place a wooden train on each depot, and shuffle face down your personal stack of fifteen track tiles. On a turn, each player draws a tile, then places it somewhere in their frame so that they can advance at least one of their trains along the track. When you advance a train, you score 1 point each time it crosses the border between two tiles or between a tile and the frame. Try to send trains on long loopy journeys to score lots of points!

If a train reaches one of the seven stations on the frame, you receive the highest value for this station that hasn't yet been claimed. Wait too long, and you risk scoring nothing. If two of your trains collide while moving on freshly laid tracks, you score points for the borders they've crossed, then remove them from play. When all four of your trains have reached stations or been removed, stop placing tiles.

Once all players' trains have stopped moving, the game ends, and whoever has scored the most points wins. In a tie, the tied player who placed more tiles wins. For an easier game, you can play with only the station scoring or only the border scoring.

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More by Jeffrey D. Allers

Same designer — often a different theme or play style