Beasty Borders
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Peter Joustra Corné van Moorsel |
| Publisher | Cwali |
| Players | 2 |
| Suggested Age | 8 and up |
Both players want to make the biggest groups with their animals in the landscape.
Each player has 3 different animals: 5, 7 and 8 of these.
First make a random landscape with the 9 tiles. Each tile has 4 or 5 spaces to place an animal, and 1 or 2 lake spaces which stay empty the whole game.
At the start of your turn you roll the 8-sided die which determines the single empty space where you can now place 1 of your animals or you pass. If you pass, then the other player can place an animal at that spot, or pass too and place a neutral disc to close that space.
When you roll the die and pass, the next turn you roll the die again so can choose first again!! Otherwise the other player rolls the die for the next turn.
Groups of 1/2/3/4/5/6/7/8 animals bring respectively 0/1/3/5/7/8/9/10 victory points.
It's much luck, much depth, much drama. Sometimes a no-brainer, sometimes a very tough choice! You often must adapt your plans to new situations. Very light rulewise, but exciting to play smart. The tension for the big points builds up towards the end of the game.
-description from designer
