🇨🇦 Free shipping from $175 in ON & QC · see rates

🎲 Not sure what to play next? Three quick questions and we’ll suggest a few

✨ New this week: games that just landed

Horrible Adorables  |  SKU: HXA001000
Sold out

Familiars and Foes

$68.95 CAD
Shipping calculated at checkout.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.

Game details

  • Brandon B, Lindsey Felice, Christopher K Lees, Jordan E Perme Designer
  • 1–5 PlayersBest: 4Solo OK
  • 20–90 min Play time
  • 10 and up Age
  • ★ 7.3/ 10 BGG rating
  • #14928 BGG rank
Complexity Medium · 2.3 / 5
Game data from BoardGameGeek (opens in a new tab)


The Good Witches and Wizards of Joralee have been kidnapped by a horde of evil Foes! The only hope is for their Familiars to dutifully band together on a quest to overthrow the Foes and save their spell-casting partners. They’ll bumble their way through new spells, unleash ancient artifacts, and craft crazy combo attacks to succeed. They may just surprise their Witches and Wizards with a few tricks (and Familiars) of their own!

Familiars and Foes is a 1 to 5 player co-operative style game where you play as one of five Elemental Familiars with their own unique abilities - Earth, Wind, Fire, Air, or Aether. The game is played in four waves. Each wave increases in difficulty and reveals a new set of Foes that must be defeated to save a Witch or Wizard.

On each turn a player must choose one of three actions to perform - a physical attack, cast a spell, or use an artifact. The success or failure of the action is determined by a dice roll or coin flip. The rest of the players have the opportunity to contribute to the active player's turn and create combination moves. They can perform team attacks, use special abilities, or cash in rewards to boost the initial attack or benefit Familiar health. Group strategy is key to surviving and beating the game.

The Foes don't just sit idly and take beatings the whole game. They have their own turn each round where they release potentially devastating attacks on the Familiars. The Familiars have a few tricks to defend themselves or they can just hope for a weak attack to survive another round.

The game is won when all four waves of Foes have been defeated, all the Witches and Wizards have been rescued, and at least one Familiar is still standing.

—description from the publisher

Payment & Security

Payment methods

  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.