Bidzo (a.k.a.Biddle) *PRE-ORDER*
Game details
- Designer Carsten Rohlfs, Ralf zur Linde
- Players 2–5Best: 4, 5
- Play time 25–35min
- Age 8+
- BGG rating ★ 6.8/ 10
- BGG rank #7841
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Carsten Rohlfs Ralf zur Linde |
| Publisher | Kikigagne? |
| Players | 2-5 |
| Playtime | 25-35 mins |
| Suggested Age | 8 and up |
ETA Q4 2026
Each round in Biddle, players are presented with a challenge of what must be rolled on six dice, say, two three-of-a-kinds, a sum of less than 12, or four 3s and two 5s.
The first player states how many rolls of the dice they think will be sufficient to satisfy the challenge. Each subsequent player either calls the bid, undercuts the bid (by proposing a lower number of rolls), or drops out of the bidding phase, believing that the challenge can't be met in the stated number of rolls.
Once at least one person has dropped out and all players are divided into two teams, the players who have made the bid try to satisfy the challenge. If they do, they score points; if not, the doubters score.
The game lasts ten rounds with the points escalating over time. You can score both for doubting and for completing challenges, and in the end whoever has scored the most points wins.
