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Blue Orange Games  |  SKU: BL-9027

Block Ness

$32.95 CAD Regular price $39.95 CAD
18% off
Shipping calculated at checkout.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
ON, QC
from $175
MB, SK
from $200
AB, BC, NB, NS
from $225
NL, PE
from $350
NT, NU, YT
No free shipping, $23.95 flat

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Delivery and Shipping

We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

For more details, please refer to our Shipping and Order Information.

Game details

  • Laurent Escoffier Designer
  • 2–4 PlayersBest: 4
  • 15–20 min Play time
  • 8 and up Age
  • ★ 6.6/ 10 BGG rating
  • #7621 BGG rank
Complexity Light · 1.3 / 5

Awards & honors

  • 2021 5 Seasons Best International Filler Game Nominee
  • 2022 American Tabletop Early Gamers Nominee
View all honors (4)
  • 2021 5 Seasons Best International Filler Game Nominee
  • 2022 American Tabletop Early Gamers Nominee
  • 2022 Mensa Recommended
  • 2022 UK Games Expo Best Children's Game Nominee
Game data from BoardGameGeek (opens in a new tab)


The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!

In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them.

Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

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