🇨🇦 Free shipping from $175 in ON & QC · see rates

🎲 Not sure what to play next? Three quick questions and we’ll suggest a few

✨ New this week: games that just landed

Garphill Games  |  SKU: RGS02127

Viscounts of the West Kingdom

$60.95 CAD
Shipping calculated at checkout.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
ON, QC
from $175
MB, SK
from $200
AB, BC, NB, NS
from $225
NL, PE
from $350
NT, NU, YT
No free shipping, $23.95 flat

All shipping and delivery details

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.

Game details

  • S J Macdonald, Shem Phillips Designer
  • 1–4 PlayersBest: 3Solo OK
  • 60–90 min Play time
  • 12 and up Age
  • ★ 7.8/ 10 BGG rating
  • #200 BGG rank
Complexity Heavier · 3.5 / 5

Awards & honors

  • 2020 Cardboard Republic Tactician Laurel Nominee
  • 2020 Golden Geek Heavy Game of the Year Nominee
View all honors (5)
  • 2020 Cardboard Republic Tactician Laurel Nominee
  • 2020 Golden Geek Heavy Game of the Year Nominee
  • 2020 Meeples Choice Award Nominee
  • 2021 Jogo do Ano Nominee
  • 2021 JUG Adult Game of the Year Finalist
Game data from BoardGameGeek (opens in a new tab)


Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!

—description from the publisher

Payment & Security

Payment methods

  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

More by Shem Phillips

Same designer — often a different theme or play style