Lost Cities (New Edition with 6th Expedition)
Lost Cities (New Edition with 6th Expedition) is backordered and will ship as soon as it is back in stock.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
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Game details
- Reiner Knizia Designer
- 2 PlayersBest: 2
- 30 min Play time
- 10 and up Age
- ★ 7.3/ 10 BGG rating
- #349 BGG rank
Awards & honors
- 1999 Fairplay À la carte Runner-up
- 1999 Meeples Choice Award Nominee
View all honors (9)
- 1999 Fairplay À la carte Runner-up
- 1999 Meeples Choice Award Nominee
- 1999 Meeples Choice Award Winner
- 2000 International Gamers Awards - General Strategy; Two-players
- 2000 International Gamers Awards - General Strategy; Two-players
- 2004 Gra Roku Game of the Year Nominee
- 2006 Juego del Año Finalist
- 2006 Juego del Año Winner
- 2019/Fall Parents' Choice Gold Award Winner
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Lost Cities is a card game in the Kosmos two-player series. The game consists of a single deck of cards of rank 2-10 in 5 different colors with 3 special "handshakes" in each suit. There is also a board which only functions to hold and organize discarded cards and is largely superfluous. Games last around 15 minutes and this is generally considered a good "couples" game and is often recommended for people with non-gamer partners.
The object the game is to gain points by mounting profitable archeaological expeditions to the different sites represented by the 5 colors. On a player's turn they must always first play one card, either to an expedition or by discarding it to the appropriate discard pile, and then draw one card. There is a seperate discard pile for each color and a player may draw the top card of any discard pile or the top card of the deck. Cards played to expeditions must be in ascending order but they need not be consecutive. Handshakes (HS) are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.
The game continues in this fashion with players alternating turns until the final card is taken from the draw pile. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points and handshakes count as a multiplier against your final total. Expeditions start at a value of -20 so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake the multiplier still applies. A 20 point bonus is awarded to every expedition with at least 8 cards played into it. The player with the most points wins the game, but it is typical to play 3 matches and add your score from each to see who wins.
Scoring example 1: an expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 points total; 30 minus the intial -20.
Scoring example 2: an expedition has 2 HS, a 4,5,6,7,8,10 for a total of 40. This expedition is worth 80points total. 40 points for cards, minus the intial 20, x3 for the 2 multipliers, +20 pt bonus.
Scoring example 3: an expedition has 1 HS, 4,6,7 for a total of 17. This expedition is worth -6 total points. 17 minus intial 20, x2 for the multiplier.
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