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Good Games Publishing  |  SKU: GOO028 GGP028

Mythic Baths

$32.95 CAD
Shipping calculated at checkout.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Karl Lange Designer
  • 2–5 PlayersBest: 3
  • 30–60 min Play time
  • 10 and up Age
  • ★ 6.9/ 10 BGG rating
  • #20283 BGG rank
Complexity Light · 1.3 / 5
Game data from BoardGameGeek (opens in a new tab)


As our newest employees, it is your job to take care of our mythic guests; gathering ingredients for their baths, completing treatments, giving nourishment, and cleaning the baths to welcome new and potentially troublesome guests.

Players compete to earn the most amber tokens (victory points) by treating the mythic guests that visit the baths. Guests arrive with a set of ingredient requirements that must be met to complete their treatment. Over the course of the game players will gather ingredients needed to treat guests, nourish them to earn their favour, and clean dirty baths left after their treatment.

Treating guests and cleaning baths earns players amber. More complicated treatments will earn you more, but if you complete any treatment exactly, you will be rewarded with valuable tips from our guests!

Each turn, you take 1 main action, and possibly 1 bonus action, in any order of your choice.

Main actions:

Gather 1 ingredient card used to treat guests.
Nourish a regular guest to ensure only you can treat them and earn their favour.
Treat a guest with ingredients.
Clean dirty baths vacated by treated guests to earn amber and welcome new guests.

Players may use active favour tokens, earned throughout the game by nourishing then treating guests, to add minor bonuses to their main action.

The end of the game is triggered by a player treating a certain number of guests, scaled to the player count. The player with the most amber wins.

—description from the publisher

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