🇨🇦 Free shipping from $175 in ON & QC · see rates

🎲 Not sure what to play next? Three quick questions and we’ll suggest a few

✨ New this week: games that just landed

Zoch Verlag  |  SKU: ZOC05150

Kurz vor Knapp (Import)

$69.95 CAD
Shipping calculated at checkout.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
ON, QC
from $175
MB, SK
from $200
AB, BC, NB, NS
from $225
NL, PE
from $350
NT, NU, YT
No free shipping, $23.95 flat

All shipping and delivery details

Delivery and Shipping

We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

For more details, please refer to our Shipping and Order Information.

Game details

  • Helmut Punke, Tobias Punke Designer
  • 2–4 PlayersBest: 2, 3, 4
  • 30 min Play time
  • 8 and up Age
  • ★ 5.6/ 10 BGG rating
  • #26416 BGG rank
Complexity Light · 1.3 / 5
Game data from BoardGameGeek (opens in a new tab)


Note: This game is in English, French, German, Italian, but the game itself is language independent.  English rules can be found here

Assess, connect, build higher!

In Kurz vor Knapp, you set up the playing area by placing the string in a circle, placing ten cylinders within this circle, then laying the wood beams out at random in a spiral around this circle. Each player starts the game with a number of cylinders based on the player count.

On a turn, you look at the wood beam on the end of the spiral — without touching it or measuring it — then identify which two cylinders you want to place this beam on. You want to place the beam so that its endpoints are contained (and not hanging over) the faces of these cylinders, and each cylinder can have at most two beams resting on it. After you identify these cylinders, each other player has a chance to steal your turn by identifying cylinders on a higher level where this beam could be placed.

If you — or the turn stealer — have correctly estimated the length of the beam and can make the connection, you then place one or more cylinders from your supply onto the playing area, with one cylinder on the newly placed beam and additional cylinders on beams at lower levels. The higher the beam, the more cylinders you can place! If you can't place the beam, then you return it to the end of the line, and if you had tried to steal someone's turn, they get to hand over the number of cylinders they would have placed.

Whoever first places all of their own cylinders wins.

Payment & Security

Payment methods

  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.