Monsters' Tower
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | |
| Publisher | Cranio Creations |
| Players | 2-4 |
| Playtime | 30 mins |
| Suggested Age | 6 and up |
'Monsters' Tower' is a game of dexterity and touch, for fast fingers.
To set up, players sit around the tower and choose their pawns; each player has a different shape of pawns. Then they place their pawns inside the topmost floor by passing them through the roof. Now the round starts! Players want to make their pawns reach the ground floor of the tower because at the end of the round pawns have different values depending on the floor where they are located; the farther down they go, the more they're worth. Players have only one instrument to move pawns, though: their pointing fingers! They put their fingers through the windows of the tower and push their pawns to the next level — assuming that they recognize their own pawns, that is...
