Supernatural Socks
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Andrew Birkett |
| Publisher | Atheris Games |
| Players | 2-4 |
| Playtime | 15-30 mins |
| Suggested Age | 14 and up |
Supernatural Socks is a game about losing socks in the dryer. Players compete to score socks while utilizing sock ghosts to protect themselves or sabotage their opponents.
Each player will start with seven sock cards and play any three face down in front of them. The players will then, in turn order, reveal the cards they played. Certain card effects don't apply until after all other player's cards are revealed, others apply immediately. For example dress socks are "all business" and go straight to the dryer and are immediately moved to the dryer when they are revealed. However, Tighty Whiteys are placed into an opposing player's washer and are not applied until all other players reveal.
If a player did NOT play a pair they get to draw a sock ghost card that changes the game in some way (breaking their dryer, allowing them to "lose" opponents socks, or block their opponents from doing the same to them, etc.).
