CODEX Naturalis
CODEX Naturalis is backordered and will ship as soon as it is back in stock.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Thomas Dupont Designer
- 1–4 PlayersBest: 2, 3Solo OK
- 20–30 min Play time
- 7 and up Age
- ★ 7.2/ 10 BGG rating
- #905 BGG rank
Awards & honors
- 2021 5 Seasons Best International Card Game Nominee
- 2021 Tric Trac de Bronze
View all honors (5)
- 2021 5 Seasons Best International Card Game Nominee
- 2021 Tric Trac de Bronze
- 2021 Tric Trac Nominee
- 2022 GEEKS d'OURO Family/Party Board Game of the Year Nominee
- 2022 JUGuinho Families Game of the Year Finalist
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In CODEX Naturalis, you must continue the work of the illuminating monk Tybor Kwelein, assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?
In the game, each player starts with a single card on the table, a card that shows some combination of the four possible resources in the middle of the card, in the corners of the card, or both. Players also have two resource cards and one prestige card in hand, while two of each type of card are visible on the table.
On a turn, you place a card from your hand on top of one or more exploration zones that are on cards you already have in play. An "exploration zone" is a fenced-off corner of the card; your starting card has four such zones, one in each corner, while resource and prestige cards have only three.
Resource cards have no cost to be played, and they often depict resource symbols in their exploration zones.
Prestige cards deliver points when played, but they often have a resource requirement, e.g., three leaves or two wheat/one water/one stone, and you must have those resources visible in your manuscript at the time you play the prestige card. You score points from this card immediately, with some cards having a fixed value and others a variable one depending on how many of a certain symbol are showing or how many exploration zones you covered this turn.
If you wish, you can play a card from your hand face down; such a card has four exploration zones, but provides no resources or points. After you play, draw a face-up card or the top card of either deck to refill your hand.
When a player reaches 20 points, you complete the round, then each player takes one additional turn. Players then score points based on how well they matched two public objective cards and one secret objective card, after which the player with the most points wins.
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