Barbarian Kingdoms
Barbarian Kingdoms is backordered and will ship as soon as it is back in stock.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Christophe Lebrun Designer
- 2–6 PlayersBest: 3, 4, 5, 6
- 30–90 min Play time
- 12 and up Age
- ★ 7.8/ 10 BGG rating
- #8156 BGG rank
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"Gold is the lifeblood of the war!"
As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of Antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory.
In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls his own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins the game.
In turn, each player chooses and resolves a single action of their choice:
Recruitment: deploy a warrior from the reserve by paying a cost
Taxation: collect money from the provinces of his kingdom
Assault: invade a province or attack an enemy unit
Maneuvers: reposition his units in his provinces or towards the sea
Claim: try to take control of a province by paying a cost
Assault and Claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome.
Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.
—description from the publisher
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