Haven
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Alf Seegert |
| Publisher | Red Raven Games |
| Players | 2 |
| Playtime | 30-45 mins |
| Suggested Age | 12 and up |
The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Forest Guardian slumbers, a nearby human village has grown into a city, a monster of iron and furnaces, hungry for the resources of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the ravenous city? Or will the city use this lore to power their machines and turn the forest against itself? The battle for HAVEN begins!
In HAVEN, you and your opponent battle for control of a mystical forest. The forest’s Guardian Spirit sleeps deeply and can no longer protect his kingdom. One of you controls the City in an effort to master the vulnerable forest using iron lore and machines. The other plays as the Forest and its creatures who attempt to defend their home with the aid of leaf lore and forest spirits.
To obtain the power needed to oppose your enemy, you must send Seekers to compete for the Lore controlled by Lore Guardians. This Lore is used to perform powerful actions by Loremasters.
IRON LORE grants the power of destruction
WATER LORE permits flow and manipulation
LEAF LORE empowers new growth
Lore also enables players to summon Shamans and create Shrines in different Havens in the forest. Players score bonus points by surrounding forest Groves and filling them with Outposts.
When one type of Lore is depleted or all Havens are controlled by players, the Forest Guardian awakes and the player with the higher score masters the forest — or defends it from harm — and wins the game.
