Hair of the Dog
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Alexander Jerabek |
| Publisher | Cherry Picked Games |
| Players | 2-8 |
| Playtime | 30-60 mins |
| Suggested Age | 13 and up |
Hair of the Dog is the trendy new spot for dog owners to bring their pets. Sadly, no one in your friend circle has a dog. It’s a real problem. You need to pet one; you all do. Luckily, the Hair of the Dog pub will let you in, as long as you’re buying drinks. Your group heads there with a singular mission: pet all the dogs.
In Hair of the Dog, you are competing to pet the most dogs. Between 2 and 8 players will be running around a dog-friendly pub, trying to pet different dogs. Dogs have some conditions that must be meet before petting, and you’ll have to deduce what those are by either carefully watching your friends or, worse, asking the dog owner through awkward conversation.
Players take turns navigating the bar and performing actions, such as trying to pet a dog, trading for the right dog toy, or buying a beverage. As they do so, they’ll slowly drink their beverage (or quickly drink it if they’d like extra actions). Finally, they’ll move a staff member of the bar. If any staff catch a player without a drink in their hand, that player ignominiously earns a shame token. Everyone can make this drink-in-hand mandate worse by calling for toasts; forcing people into the social contract of drinking more.
To succeed at dog petting, players have to balance progress with temperance, keep a careful eye on which dogs are getting pet when, and trick others into being caught with neither a dog nor drink.
—description from the publisher
