An Otter Won (No Clam Shell Packaging)
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Description
Description
Designer |
Aaron Andrew Wilson |
Publisher | Button Shy |
Players | 2 |
Playing Time | 5-15 mins |
Suggested Age | 6 and up |
Second game in Button Shy's Otterverse, follow-up of Why I Otter.
It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won?
An Otter Won' is a spiritual sequel to Why I Otter, taking everything up a notch (including the ridiculous otters). Here's a short description from Aaron:
It's still trick-taker-like. Works sort of in the opposite manner than Why I Otter. In Why I Otter you score your tricks from public conditions. In An Otter Won you have personal conditions in the cards you've taken into your den that play off public otter cards in the river. It's a bit more thinky/gamerly. It also does away with rock/paper/scissors. It uses a neutral setup card per trick that may help determine if the high or the low card wins the round. The winner assigns those 3 cards (neutral yours and opponents) to which goes to which location. Opponent den, your den and the river.
—description from the publisher