Wild West Shepherds
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Martin Kuan |
| Publisher | Wild Boys Studio |
| Players | 4-7 |
| Playtime | 20-30 mins |
| Suggested Age | 10 and up |
The Wild West Shepherds is a western style shepherd game that takes you on a cunning and funny adventure. To win this game, you must understand all the characters' abilities and observe carefully.
In each round, players take a new character card that will help them to collect sheep. The game ends at the close of a round in which a player has 11 sheep or more. The player with the most sheep wins the game.
In each round, set 4 location cards as shepherd locations facing down on the table. Starting with the player with Headman’s character card. He looks at 2 location cards first and announces the number of wolves. But the wolf in sheep clothing may count as 1 or 0. After Headman announcing the number of wolves, each player looks at one location card and chooses a location to put his own cowboy meeple on it.
Scoring: when everyone has done, reveal all character and location cards. Scores are tallied for each location. Players put their own cowboy meeple on a location with wolves may lose sheep, or a location with sheep may collect sheep. But character ability will impact the result: Hunter cannot effect by wolves and collect sheep base on wolf number, Turkey Mama snatches all the sheep, Banker takes double of the sheep, and so on.
