Wishland
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Carlos Michán Amado |
| Publisher | Lost Games Entertainment Ltd. |
| Players | 1-4 |
| Suggested Age | 14 and up |
Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park.
The game last 7 rounds. At the end of the game, the player with the most victory points is declared the winner.
There are 5 different types of cards in the game:
Restaurants: Increases the base income of players.
Actors: Add additional workers, happiness and visitors. They also earn victory points at the end of the game with a set collection mechanic.
Rides: The heart of a theme park. You need a minimum amount of rides in order to enlarge your theme park. They also provide victory points.
Hotels: Some allow you to ignore some game rules, while other give you end game objectives or direct rewards related to the other types of cards.
Mascots: Can make a big difference in the end game. All cards of the game have an icon on them. Each of the 12 different mascouts gives you points at the end of the game for each card sharing icons with them.
-description from designer
