Expensive but worth it, awesome package. The additional modules add a lot of interesting gameplay possibilities. I hope! Still working may way through the training scenarios.
Designer |
Pete Ruth Mark Thomas (I) |
Publisher | WizKids |
Players | 1-4 |
Playtime | 45-120 mins |
Suggested Age | 14 and up |
Additional Info |
177515/seal-team-flix
http://boardgamegeek.com/boardgame/177515/seal-team-flix/forums/63
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Don't let the flicking fool you into thinking SEAL Team Flix is just goofy fun. I mean, it is, but at the same time it's also supremely tactical. Your shots ultimately depend on your flicking—which is more tense than the dice-rolling any another dungeon crawler would serve up—but with what, where, and at whom you’re flicking all hinge on your tactical acumen—your load-out, your position, the sound you’ll make, the effect on cover you’ll have, and how the enemy is going to respond and where. It’s a lot to think about, and gets me killed often. Sometimes my teammates' shots ricochet and kill me. Sometimes I pull off an incredible shot to take down a tango behind cover in another room, which beats rolling a natural 20.
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Expensive but worth it, awesome package. The additional modules add a lot of interesting gameplay possibilities. I hope! Still working may way through the training scenarios.