Villains and Vigilantes Card Game
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Ben Swainbank |
| Publisher | Game Salute |
| Players | 2-4 |
| Playtime | 60 mins |
| Suggested Age | 12 and up |
In the Villains and Vigilantes Card Game, players take on the roles of the supervillains trying to carry out a variety of sinister schemes or the heroes striving to bring them to justice.
This game, with characters and themes drawn from the classic superhero RPG, offers the entire comic book experience. It has dastardly plans, bold escapes, secret identities, craven henchmen, brave saviors of defenseless citizens and super powers beyond imagination. All this comes from a streamlined strategy game that can be played in under an hour.
Each player controls one or more superheros or supervillains and has a custom card deck based on the super powers their characters possess. Players play mission cards that indicate their characters' goals and win conditions. There are plot cards that establish unusual items or significant events going on in the city. Power cards are played to soar or streak from one location to the next, blast your enemies, escape from danger, or display your uncanny abilities.
Players race to complete their missions, thwart their archenemies, and win the day.
