Venezia 2099
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
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- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
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- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Leo Colovini |
| Publisher | Piatnik |
| Players | 2-5 |
| Playtime | 45 mins |
| Suggested Age | 8 and up |
A sad prophecy for the wonderful city of Venice: the fact that it will be sinking into the sea seems to be inevitable. Venice is a city built on more than 100 islands. The water, however, is everywhere and when it rises, you will see lakes instead of the squares and the small street will be impracticable. What will the future of Venice be?
Year is 2099, Venice is sinking. Players take on the role of art collectors and try to save as many treasures and art works as possible. They need strategic thinking. The gondolas help to escape. The players move on floating platforms. Really unfortunate who finds himself in the part of town that is sinking...
The 8 by 8 board depicts Venice. At the start of the game, all -land and bridge- tiles are placed randomly on a plastic frame. Each player gets 3 tokens that he should place anywhere on the board. All tiles have a value (higher numbers obviously are better). Each player also is dealt 5-9 cards and receives 9 money.
The game ends when all dealt cards have been played. On their turn, players must play their lowest numbered card. The cards go 3-8.
When playing a card, the tile that has the same number is flipped over to its water side, eventually with a players token that stood on the tile. Luckily all players also have two gondola cards that enable them to rescue the token and may be placed on another tile. The tokens give treasures by travelling to a specific coloured tile, paying one money, and taking the corresponding coloured treasure.
When all cards have been played, there still is a part of the map that is not submerged as at the beginning some cards remained off the play. From this, the value of the treasures is calculated with the most points for treasures of coloured tiles that are the rarest.
