Pocket Civ (Deluxe Edition)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Scott Slomiany |
| Publisher | Print & Play Productions |
| Players | 1-2 |
| Playtime | 30 mins |
| Suggested Age | 12 and up |
From the designer's website: "A Solitaire Civilization game that's compact enough to play on a plane."
PocketCiv is a print and play game that provides a solo or two-player civilization experience. PocketCiv comes in two flavors, Deluxe and Basic. Basic refers to the barest, stripped down version that you play with the deck of provided cards, and a pad of paper and a pencil. This version is very portable. However, if you want a more boardgame-like experience, you can download all the other artwork, and mount it on cardboard, illustration board (my new favorite mounting material) or foam core.
The starting layout can be set up randomly, or for an additional challenge, one of the author's predefined Scenarios can be used.
Using tribes to expand your civilization, create cities, buy advances, build wonders and go on expeditions, while preparing for the devastation that random events will bring. Only with careful planning and a little luck will your empire stand the test of time.
