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Lookout Games  |  SKU: LK0028

Agricola (Revised Edition)

$65.95 CAD $66.95 CAD
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Designer Uwe Rosenberg
Publisher Lookout Games
Players 1-4
Playtime 30-120 mins
Suggested Age 12 and up

Agricola: Farmers of the Moor
Agricola: Belgium Deck
Agricola: Gamers' Deck
Agricola: Netherlands Deck
Agricola: France Deck
Agricola Game Expansion: Blue
Agricola Game Expansion: Green
Agricola Game Expansion: Purple
Agricola Game Expansion: Red
Agricola Game Expansion: White
Agricola Game Expansion: Yellow
Agricola: Artifex Deck
Agricola: Farmers of the Moor
Agricola: Bubulcus Deck
Agricola: Corbarius Deck
Agricola: Dulcinaria Deck
Agricola: Consul Dirigens Deck
Agricola: Ephipparius Deck

Reimplements By Agricola Family Edition

Board Game Organizers: Organizer - Agricola
Deluxe Animal Tokens compatible with Agricola
Deluxe Resource Tokens compatible with Agricola
Gaming Trunk - New Farm Organizer for Agricola Revised Edition (Walnut)
Go7 Gaming - Agricola Storage Solution (2016 edition)
E-Raptor - Insert compatible with Agricola™ (revised edition)
Folded Space - Agricola
Wooden Farmer Set - Deluxe
Euro Token Expansion - Deluxe 
Sleeve Kings Sleeve Bundle - Agricola
The Dicetroyers - Agricola (Revised Edition) (Italy Import)

Note: Comes with Animeeples

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).

Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.

Problem: Each action can be taken by one player each round, so it's important to do some things with high preference.

Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Customer Reviews

Based on 10 reviews
Derik Smith

Agricola (Revised Edition)


Wonderful medium weight board game

Vincent Wong
The One

If anyone ever asked me what my favourite board game was, Agricola would be it. It's so replayable and the accomplishment of building your farm from basically nothing, is so satisfying!

Heeryon Byun
Struggle to feed

Every game feels different because you need to differentiate your strategy depending on the cards you get. However, you will (believe me, you WILL) struggle to feed your family every round so if you don't like being under constant pressure, this is not the game for you. Otherwise, this is one of the best strategy / worker placement game you will find.

Gary Pressler
There is so much better

I know my opinion very much in the monority, but Agricola is not a good game. When it came out, I was so excited, but the game did not deliver. There are two things that ruin it for me. First, blocking actions are sometimes nonsensical. For example, you built an oven, and I build an oven, so why does your baking bread stop me from doing the same? Second, the scoring in this game is such that you typically have to do a little of everything with only slight specialization (often directed by the cards you draw). I played several times, hoping I would learn to love it, but it was always disappointing.

Now, since then, I have played and very much enjoy Rosenberg's later, similar games. Caverna, Ora & Labora, Nusfjord are all excellent. At the Gates of Loyang is quite different in a very good way. Fields of Arle has become one of my all-time favorite games. With all these fine choices, I am quite set to never play Agricola again.