I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Note: Comes with Animeeples
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.
Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
Problem: Each action can be taken by one player each round, so it's important to do some things with high preference.
Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.
Agricola (Revised Edition)
Wonderful medium weight board game
If anyone ever asked me what my favourite board game was, Agricola would be it. It's so replayable and the accomplishment of building your farm from basically nothing, is so satisfying!
Every game feels different because you need to differentiate your strategy depending on the cards you get. However, you will (believe me, you WILL) struggle to feed your family every round so if you don't like being under constant pressure, this is not the game for you. Otherwise, this is one of the best strategy / worker placement game you will find.
I know my opinion very much in the monority, but Agricola is not a good game. When it came out, I was so excited, but the game did not deliver. There are two things that ruin it for me. First, blocking actions are sometimes nonsensical. For example, you built an oven, and I build an oven, so why does your baking bread stop me from doing the same? Second, the scoring in this game is such that you typically have to do a little of everything with only slight specialization (often directed by the cards you draw). I played several times, hoping I would learn to love it, but it was always disappointing.
Now, since then, I have played and very much enjoy Rosenberg's later, similar games. Caverna, Ora & Labora, Nusfjord are all excellent. At the Gates of Loyang is quite different in a very good way. Fields of Arle has become one of my all-time favorite games. With all these fine choices, I am quite set to never play Agricola again.
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.