The automas and the IMF intervention scenarios are really good
Designer | John H. Butterfield |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
Expansion |
SpaceCorp: Ventures |
Additional Info |
214029/spacecorp
http://boardgamegeek.com/boardgame/214029/spacecorp/forums/63
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The game is based on Ejner Fulsang's SpaceCorp book, the first of the Galactican Series.
Great tech tree style game with different game boards you graduate to as the game proceeds. A satisfying solo variant too.
I got this last year and was able to learn it in one solo session and then teach it to my group in a matter of a single session. They were competitive in the span of a few turns. I found that I didn't need to refer to the rules more than a couple of times. Elegant design in its simplicity. Highly recommended.
No eXtermination. Solo play is fairly low maintenance and intuitive, compared to other solo Automatons. 3 games with increasing difficulty keeps it interesting. Rule book takes some getting used to, and there aren't a bunch of online playthroughs. The online video content for this game also frequently has rules mistakes. If you can get through that, it's worth it.
Fun race game. Pretty good solo and has a nice production.
The game overall is a very good game. But, I bought this to play primarily solitaire because of the designer's pedigree. This is very praised among the solo gamer community, but I have to admit that I am a bit disappointed by this game. I like it and think it is a very clever design. But the AI is just not hard enough. I never lost any game and the last time I have played I had nearly double the score of the AI. I still have to try it multiplayer, but it will be a hard sell for my gaming group since it's a 3 to 5 hour game (depending on the players around the table). I still recommend the game though, as it's a very clever design and it's easy to pick up and play.
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The automas and the IMF intervention scenarios are really good