I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.
Designer |
Jason Little James Kniffen Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Additional Info |
146757/star-wars-x-wing-miniatures-game-rebel-transport
http://boardgamegeek.com/forum/1437689/star-wars-x-wing-miniatures-game-rebel-transport/reviews
|
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
When the Empire launched a massive assault against the Rebellion’s Echo Base, it dealt the Rebel Alliance a tremendous blow. Still, the Rebellion’s losses could have been much greater. They were lucky to escape with the majority of their command structure intact, and the very fact the Rebellion was able to continue its liberation efforts after the battle owed much to the GR-75 medium transport and the role it played during the famous evacuation effort.
With new rules, one Rebel transport miniature, one X-wing miniature with an alternate paint scheme, and a wealth of new ship cards, upgrades, and missions, the Rebel Transport Expansion Pack allows you to recreate the drama of the Rebellion’s desperate escape from Hoth.
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.