Kokopelli honestly feels like a Knizia game than Feld (like Knizia's Witchstone felt like a Feld).
Really fun quick game. We played with 2P and 12 festivals, it went very quick. Played 3 games back to back in 1.5 hours.
Might be slightly longer with more players as you need to be mindful of what players have played on thier village board.
Don't go looking for super deep card plays, its quite simple and in my opinion well trimmed 'just enough' for a game of this complexity weight.
Now you could have a runaway leader issue if you don't pay attention, in one of our game session I had a synergy, I had a card which gave me VP for playing cards on opponents festival + one more for closing festival.
So I got a lot of VP before my wife realised and decided to end the nonesense. Hopefully that makes sense, to pay attention to other player's boards.
Other than that another terrific & simple design by one of the genius among us, Mr. Feld.
Above and below almost had me. I just wish there was more of a cohesive story, rather than a number of snippets with no real connecting thread. A decent worker placement game though, worth giving it a try.
For the first ten games or so, we really liked 6 Nimmt. We played with my wife's family for at least half of those, but we found the game to get a little stale after the first 7 or 8. A couple of plays with the wrong groups, and we've now traded away 6 Nimmt. So, to summarize, decent game, not for us.
It's hard to judge trick taking games unless they've done something completely original, which is hard to do in this very limited genre. 5211 manages to find itself in at least the upper half of trick taking games. Wasn't a hit in my group, but I enjoyed it.
I greatly enjoyed the first trilogy in the 50 clues series, but this trilogy just didn't have the same emotional impact as the first. Also, the puzzles were a little more obtuse, and overall the feel was a little less refined. Worth playing, but I didn't enjoy this trilogy as much as the first.