Zauberschwert & Drachenei
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Jochen Schwinghammer |
| Publisher | Adlung-Spiele |
| Players | 2-4 |
| Playtime | 45 mins |
| Suggested Age | 12 and up |
| Honors | 2004 Fairplay À la carte Winner |
| Expansion | Helden & Zaubersprüche |
You must defeat creatures to collect power stones and win the game. At your disposal you have Spells, Artifacts and Herbs to help you defeat the creatures.
Each turn, each player receives two Magical Energy. Then, two Adventure cards are drawn. Each player sends his mage to one of these cards, or passes (which will give him an additional Energy).
After all players have allocated their mages, the Adventure cards are resolved. There are four types of card:
- Magic Spell: This spell is auctioned off between the mages who were sent to this card. It is paid for in Energy, and it can be used to get more energy or victory points.
- Orb: Each mage who was sent here gets a certain amount of Energy.
- Holy Site: Each mage who was sent here gets a certain amount of victory points and a random Artifact card.
- Monster: The monster card is auctioned off the mages who were sent to this card. The player that wins it, defeats the monster and gets an amount of Magical Energy and/or victory points. The players may also decide to skip the auction and cooperate to defeat the monster, which will yield less reward.
After the Adventures have been resolved, players may trade and play Artifacts (some Artifacts are only useful in pairs). Played Artifacts will give Magical Energy and/or victory points.
The game continues until the deck of Adventure Cards is depleted; the player with the most victory points wins the game.
