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Legendary: A Marvel Deck Building Game

In Stock

$63.95 CAD

Designer Devin Low
Publisher Upper Deck Entertainment
Players 1-5
Playtime 45 mins
Suggested Age 14 and up

Marvel - Legendary Deck Building Game: Dark City (Expansion 1)
Marvel - Legendary Deck Building Game: Fantastic Four (Expansion 2)
Marvel - Legendary: Paint the Town Red
Legendary: Secret Wars - Volume 1
Legendary: Guardians of the Galaxy
Legendary: Civil War
Legendary: Deadpool

Integrates With
Legendary Encounters: A Firefly Deck Building Game
Legendary Encounters: An Alien Deck Building Game
Legendary Encounters: A Predator Deck Building Game
Legendary Encounters: Big Trouble in Little China

The Broken Token - Legendary Box Organizer
The Broken Token - Extra Dividers for Legendary Organizer 

Legendary: A Marvel Deck Building Game
 is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.

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