If you have played the card game "The Mind" you'll understand what I mean when I say Bomb Busters rewards failure.
And you will fail, probably a few times, before you and your play group find each other's wavelengths, figure out who is the best at deducing which wires are safe to cut, and who should *really* use the group's triple cut.
This game does an excellent job at taking you through an introductory "training mission" arc before throwing you into progressively more challenging missions. Just when you think the game might begin to grow stale, you are thrown an exciting curveball.
The mix of wires, equipment, and mission circumstances keep this game exciting, set-up is quick, and the rules are simple to explain to new players, making Bomb Busters an easy game to get to the table.