🌍🔥 Have you seen our imported games? Discover awesome titles from around the world. See the list here Link

🎲❤️ Love board games? You’re in the perfect spot – we have A LOT! And we mean, A LOT! 🎯🃏♟️

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Indie Boards and Cards  |  SKU: IBCRES2

The Resistance 3rd Edition

$24.95 CAD

Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy

Click here to see Pre-order Policy
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Don Eskridge
Publisher Indie Boards and Cards
Players 5-10
Playtime 30 mins
Suggested Age 13 and up
Honors
Expansions The Resistance: Hidden Agenda
The Resistance: Hostile Intent
The Resistance: The Plot Thickens
Accessories Laserox - Insert for Resistance
Laserox - Resistance Chest
Reimplemented By The Resistance: Avalon


The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.