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Sentinels of the Multiverse - Enhanced Core Edition

In Stock

$35.95 CAD

Designer Christopher Badell
Paul Bender
Adam Rebottaro
Publisher Greater Than Games, LLC
Players 2-5
Playtime 60 mins
Suggested Age 10 and up
Honors 2012 Golden Geek Best Card Game Nominee
Expansion

Sentinels of the Multiverse: Vengeance
Sentinels of the Multiverse: Shattered Timelines
Sentinels of the Multiverse: Ambuscade Villain Character
Sentinels of the Multiverse: Extra Token Pack
Sentinels of the Multiverse: Miss Information Villain Character
Sentinels of the Multiverse: Playmat
Sentinels of the Multiverse: Rook City
Sentinels of the Multiverse: Silver Gulch, 1883 Environment
Sentinels of the Multiverse: The Scholar Hero Character
Sentinels of the Multiverse: Unity Hero Character
Sentinels of the Multiverse: Rook City & Infernal Relics Expansion
Sentinels of the Multiverse: Guise Hero Mini-Expansion
Sentinels of the Multiverse: Wager Master Villain Mini-Expansion
Sentinels of the Multiverse: Omnitron IV Environment
Sentinels of the Multiverse: Wrath of the Cosmos
Sentinels of the Multiverse: Chokepoint Villain Mini-Expansion
Sentinels of the Multiverse: The Celestial Tribunal Environment Mini-Expansion
Sentinels of the Multiverse: Complete Hero Variant Collection


A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

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