Loop Inc.
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Scott Almes |
| Publisher | Eagle-Gryphon Games |
| Players | 1-4 |
| Playtime | 45 mins |
| Suggested Age | 13 and up |
| Expansions |
Loop Inc.: Expansion Cards Loop Inc.: Expansion Tiles |
You and the other players work at Loop Incorporated, the most prestigious time travel agency in the world. Well, that’s not entirely true. It’s a mismanaged, third-tier agency owned by the slick Mr. Loop, who cares more about making a buck than making sure the delicate weave of the time-space continuum stays tight and safe. For you and your coworkers, it’s as good as job as any, and if you time things just right you may even get a nice bonus at the end of the day. And since you have a time machine, you can take multiple cracks at it… assuming things don’t get too chaotic with your past selves running around.
Loop Inc. is played over the course of three days, with each day actually being the same day, but a different time through it. During the first day, players will get to perform three actions and send out their one time machine. Actions include gathering components, setting up advertising, and more. Then, at the end of the day, players jump into their time machines and return to the beginning to start the day over again. The catch is, when players go back in time to try the day again, their past selves are still running around. This means they’ll have to perform all the actions from the previous version of the day, as well as three new ones. They’ll also have an additional ship to launch. On the third try, things compound even further...making timing key. At the end of the third day, the player who completed the most profitable trips wins, provided they didn’t cause too many tears in the space time continuum.
