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Android: Netrunner

In Stock

$45.95 CAD

Designer Richard Garfield
Lukas Litzsinger
Publisher Fantasy Flight Games
Players 2
Playtime 45 mins
Suggested Age 14 and up
Honors
Expansion

Android: Netrunner - A Study in Static
Android: Netrunner – All That Remains
Android: Netrunner - Creation and Control
Android: Netrunner - Cyber Exodus
Android: Netrunner - Humanity's Shadow
Android: Netrunner - Trace Amount
Android: Netrunner - What Lies Ahead
Android: Netrunner - Mala Tempora
Android: Netrunner - Opening Moves
Android: Netrunner - True Colors
Android: Netrunner – Double Time
Android: Netrunner – Honor and Profit
Android: Netrunner - Cyber War Draft Starter
Android: Netrunner - Cyber War Runner Draft Starter
Android: Netrunner - Overdrive Runner Draft Pack
Android: Netrunner - Overdrive Corporation Draft Pack
Android: Netrunner - Overdrive Draft Starter
Android: Netrunner – Upstalk
Android: Netrunner – First Contact
Android: Netrunner – Up and Over
Android: Netrunner – The Source
Android: Netrunner – Order and Chaos
Android: Netrunner - The Valley
Android: Netrunner – Breaker Bay
Android: Netrunner – Chrome City
Android: Netrunner – Fear and Loathing
Android: Netrunner – The Underway
Android: Netrunner – Old Hollywood
Android: Netrunner – Business First
Android: Netrunner – The Universe of Tomorrow
Android: Netrunner – Kala Ghoda
Android: Netrunner – Data and Destiny
Android: Netrunner – Salsette Island
Android: Netrunner – Democracy and Dogma
Android: Netrunner – The Liberated Mind
Android: Netrunner – Fear the Masses
Android: Netrunner – 23 Seconds
Android: Netrunner – Blood Money
Android: Netrunner – Escalation
Android: Netrunner – Intervention
Android: Netrunner – World Championships 2015: Engineering the Future
Android: Netrunner – World Championships 2015: Valencia

Accessories

Android Netrunner: The Root Playmat
Android Netrunner: Feedback Filter Playmat
Android Netrunner: Masque Playmat
Android Netrunner: LCG System Breach Playmat


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Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

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