Pricey expansion. Don't like the idea that you need to buy the expansion to get the 7th and 8th players.
Pricey but good quality. Good storage, unfortunately didn't fit for the expansion map.
Designers |
Joseph Z Chen Justin Faulkner |
Publisher | Deep Water Games |
Players | 1-5 |
Playing Time |
45-60 mins |
Suggested Age | 14 and up |
Expansions |
Fantastic Factories: Kickstarter Promo Cards Fantastic Factories: Manufactions Fantastic Factories: Subterfuge |
Accessories | Fantastic Factories: Playmat |
Additional Info |
216600/fantastic-factories
http://boardgamegeek.com/boardgame/216600/fantastic-factories/forums/63
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My GF and I loved games like Machi Koro and Fantastic Factories manages to eliminate the shortcomings of that game. Would suggest to anyone who likes accessible dice-rolling engine builders that allow you to mitigate bad rolls with strategy.
This simple engine building game is easy to teach and appealing for both for casual gamers as well as hard-core gamers. The simultaneous 'work phase' keeps the players engaged and the game moving.
This game is awesome at using dice workers and cards to build your factory. The solo mode is something that is constantly challenging and yet fun at the same time.
Love this game to pieces! A lot of variability with the different factory cards along with its engine building core. Also great in solo mode.
Great worker placement and strategy game with simple rules. Easy to teach to people and the replayability is also good.
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Pricey expansion. Don't like the idea that you need to buy the expansion to get the 7th and 8th players.
Pricey but good quality. Good storage, unfortunately didn't fit for the expansion map.