Great cozy game to play with friends. Components of the Kickstarter edition are a must have for me.
So many elements and mechanics to the game I enjoy. My surprise of the year.
Designer |
Dennis K. Chan Joseph Summa |
Publisher | Rio Grande Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | Beyond the Sun (Second Printing) |
Additional Info |
378291/beyond-sun-leaders-new-dawn
http://boardgamegeek.com/boardgame/378291/beyond-sun-leaders-new-dawn/forums/63
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This expansion has two main things going for it, a new system where you snake draft two extra powers at the beginning of the game, similar to 7 Wonders: Leaders or Terraforming Mars: Prelude; as well as a full solo mode. Other than that there's two new factions that are interesting to play (one is about making and combining ships, one is about predicting game outcomes) and a small handful of new techs and planets.
Overall, on the balance, there's not a LOT of things in the box, but most importantly there's replacement balance-tweaking cards for some of the base-game tech. That alone is worth picking up this expansion for, IMHO, but I can definitely see why some people feel the expansion is a bit light relative to its price.
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Great cozy game to play with friends. Components of the Kickstarter edition are a must have for me.
So many elements and mechanics to the game I enjoy. My surprise of the year.