I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Designer | Jeremy Anderson |
Publisher | Game Salute |
Players | 1-6 |
Playtime | 45-120 mins |
Suggested Age | 14 and up |
Expansion |
Shadowrift: Archfiends Shadowrift: Eve of the Sickle Moon |
Accessory | Shadowrift: Metal Coins |
Additional Info |
112092/shadowrift
https://boardgamegeek.com/forum/1130482/shadowrift/reviews
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Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.
You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.
Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.
The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.
Shadowrift was a game that thematically grabbed my attention without question. But overall, I knew very little about it. Once I brought it to the table, I very quickly became a fan. There is so much variability and fun packed into this game. I'm so glad this deckbuilder is a part of my collection. :)
10+ plays @ 2 player count
10+ plays solo
This is one of our favourite all-around games to date, a great solo experience that can easily be reset afterwards for a larger player count without missing a beat.
Co-op win/lose rate is somewhere in the neighbourhood of 75/25. Solo win/lose is around 90/10
I was surprised how much I liked the deck building considering theirs no way to cull cards.
Arts great, rule book is pretty good, our only negative for this game is the setup time, and that doesn’t ever really stop us....
Highly recommend.
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.