a great light family game. just enough strategy to keep it interesting.
Arrived fast and in perfect condition
I like the large width of the bag so it can hold many games width wise.
(Also, what else will I do with 100 reward points?!)
Designer |
Tom Jolly Kevin Wilson |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 75 mins |
Suggested Age | 14 and up |
Expansion | |
Additional Info |
104710/wiz-war-eighth-edition
http://boardgamegeek.com/forum/1071657/wiz-war-eighth-edition/reviews
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In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
In the words of Shut Up and Sit Down, Wiz War may not be the greatest game, but it might be the FUNNIEST game. It's essentially a way of spending a good hour doing annoying things to your friends. Rotate maps, spawn trees in their way, you name it. It's kind of the ultimate take-that game. Just be sure you ignore the rules as written and flip to the back of the manual to play with the original rule variant where all the cards are mashed up together. Also, take out all the cancellation spells (look up Glookose's variant on BGG). Then it's just a frantic good time.
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a great light family game. just enough strategy to keep it interesting.
Arrived fast and in perfect condition
I like the large width of the bag so it can hold many games width wise.
(Also, what else will I do with 100 reward points?!)