I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Designer | Paul Peterson |
Publisher | AEG |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Honors | |
Expansion |
Smash Up: The Big Geeky Box |
Integrates with |
Smash Up: The Obligatory Cthulhu Set |
Accessories |
The Broken Token - Smash Up Box Organizer |
Additional Info |
122522/smash-up
http://boardgamegeek.com/forum/1223063/smash-up/reviews
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The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.
During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?
When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.
With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?
And did we mention the dinosaurs have laser beams?
Take a bunch of different factions from history, life and fiction.
Mix them together.
Make them fight.
Buy expansions.
Played this game as a duo and it is pretty fun but it is much better with a large group. Expansions are a bit pricey but they do add interesting mechanics.
This game provides for a lot of weird, fun mix ups between different classes of creatures as you battle against each other to destroy bases for points. The base game is great and you will get some great play out of it but if you pick up some expansions you can get enveloped by the countless possibilities of the best smash ups.
This game feel like if flux and King of Tokyo had a baby, in the best way. Only good with 3 or more people.
Great and easy game concept for everyone. Combined with expansions makes for even more different combos with factions, making replayability high.
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.