I love the detail and historical accuracy of this game. The production values for this game are very high.
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.
Designer |
Dennis K. Chan Joseph Summa |
Publisher | Rio Grande Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | Beyond the Sun (Second Printing) |
Additional Info |
378291/beyond-sun-leaders-new-dawn
http://boardgamegeek.com/boardgame/378291/beyond-sun-leaders-new-dawn/forums/63
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This expansion has two main things going for it, a new system where you snake draft two extra powers at the beginning of the game, similar to 7 Wonders: Leaders or Terraforming Mars: Prelude; as well as a full solo mode. Other than that there's two new factions that are interesting to play (one is about making and combining ships, one is about predicting game outcomes) and a small handful of new techs and planets.
Overall, on the balance, there's not a LOT of things in the box, but most importantly there's replacement balance-tweaking cards for some of the base-game tech. That alone is worth picking up this expansion for, IMHO, but I can definitely see why some people feel the expansion is a bit light relative to its price.
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I love the detail and historical accuracy of this game. The production values for this game are very high.
Legendary: A Marvel Deck Building Game – 2099
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.