I love the detail and historical accuracy of this game. The production values for this game are very high.
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.
Designer | David Short |
Publisher | Crash Games |
Players | 2-5 |
Playtime | 5-10 mins |
Suggested Age | 13 and up |
Reimplements |
Yardmaster |
Honors | 2014 Golden Geek Best Card Game Nominee |
Additional Info |
158742/yardmaster-express
http://boardgamegeek.com/forum/1533100/yardmaster-express/reviews
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In Yardmaster Express, two to five players compete to have the highest valued train after a set number of rounds. The game starts with the first player drafting a Railcar card from his hand, attaching it to his train, then passing the rest of his hand to the player to his left. This draft continues until all players have added one Railcar to their train for each round of the game. The trick is, while each new Railcar must match the resource type or value of the one previously played, players always have the option to play any card face down as a Wild Railcar; the Wild Railcars don't have much value, but they can be used to save a player in a bind or to thwart your opponents by "hiding" a card they need.
Yardmaster Express plays in ten minutes and consists of just 32 cards (no tokens, no cargo cards).
Yardmaster Express is the second game in Crash Games, Pub Series.
Although the graphic design of the game is very well done, the game itself leaves a lot to be wanted. In fact, calling this a game is itself a bit of a stretch. There are much better options for a light, quick playing card drafting game. I was disappointed that this didn't hold a candle to any of them.
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I love the detail and historical accuracy of this game. The production values for this game are very high.
Legendary: A Marvel Deck Building Game – 2099
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.